Which part of the project is this related to?
Survival
Detailed description of the idea (1 idea - 1 post)
Make PvP different but don't ruin the XP farm. For example: I made an XP farm, but the mobs hit slowly. The main idea is that if I want to increase the amount of mob drops, I need to buy spawners to get more XP. But why buy them if the mobs hit slowly? It's not possible to get much XP because everything happens too slowly. There's no point in buying spawners anymore. Having 10 spawners is enough to produce XP, but everything is too slow. The mobs have time to respawn, but if you want to speed up XP gain, it's no longer possible. In my opinion, the older method was better. Now it's not worth making XP farms, especially buying spawners. Plus, it reduces support for the server. If a person wants to buy spawners, it won't be beneficial for them because the XP farm doesn't provide any advantage.