Server
SurvivalDetailed idea description
As a PVE player before the wipe, I noticed that upon reaching the highest rank, there isn't much activity left in the game. Several players have already mentioned this issue this week, so I propose this idea as end-game content:
Upon reaching max rank (or even earlier), new tasks open up, divided into certain segments (e.g., PVP, mining, exploring, etc.). Each segment has a number of tasks, and completing all of them rewards a cosmetic item, such as a badge (unique to each segment) next to the nickname.
To avoid the same situation as with ranks (where reaching the maximum rank essentially leaves little to do), make these segments seasonal, meaning that after a month or a season, the task progress resets or the tasks are replaced with new ones.
Completing the same segment's tasks for a second season changes the badge, either its color or a number appears, indicating how many times the player has completed this segment's tasks.
If there's interest in this idea, I could provide an example where this end-game content is very well implemented (from another game—I'm not sure if I can mention it due to advertising, so if needed, I can write to the administration personally).