Detailed idea description
packets could have their own categories
- common – most common, with a lot of "bad" loot (e.g., cobblestone, coal, common items).
- Uncommon – medium value (e.g., iron, redstone, small money coupons, diamond tools).
- Rare – better loot (e.g., hoppers, netherite, sponge).
- Legendary – very rare (e.g., spawners, eff 6 tools, services, credits)
clearly, the rarer the drop, the harder it is to get.
to pick up drops, it could be made so that you could pick them up from a certain rank, so that the rank system would also have greater meaning.