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Personal areas in Creative server

On a Creative server, each player has the opportunity to get their own personal area where they can build whatever they want. This is a great opportunity for creative players, as they can freely create their own structures without fear of someone ruining their work.

How to ger area?

To get your own personal area, you can use one of two methods:

  1. Automatically get area – enter the command /plot and press the Automatically get area button. In this way, you will be assigned an area in a random order.
  2. Occupy current area – you can travel around the world and, having found an unoccupied area, use the command /plot, select Occupy current area and that's it. The area is yours.

Area size

The usual area size is always - 96x96.

If the area next to you is free, you can also occupy it (using the second method) and then combine these areas.

After combining, the total area where you can build becomes 96x204. Such an area consists of:

  1. 96x96 (one area)
  2. 12x96 (space between areas)
  3. 96x96 (another area)

You can also connect to other areas nearby, as long as the areas are not occupied and you can still occupy them (area limit).

You can connect areas in the following way:

  1. You write the command /plot and click on Merge areas.
  2. A window opens for you, where you can visually see how your areas are arranged.
  3. By clicking on the areas, you select the ones you want to connect.
  4. You click on the Confirm button.

Although the (built-up) gap between areas remains, you can manually remove all blocks there.

You can only merge areas that connect horizontally or vertically.

You cannot merge the following:

You can merge the following:

Area limits

Typically, players can occupy no more than 4 areas.

However, with a certain service, this number increases:

  1. VIP - 8 areas.
  2. VIP+ - 14 areas.
  3. SUPREME - 20 areas.

With Creative server levels:

  1. 5 areas.
  2. 6 areas.
  3. 7 areas.
  4. 8 areas.
  5. 9 areas.
  6. 10 areas.
  7. 11 areas.
  8. 12 areas.
  9. 13 areas.
  10. 14 areas.

Area biomes

Usually, a player can change the biome in his area to Plains, Forest, or Desert.

As the server level increases, the number of options increases (which biomes contribute to that level):

  1. Taiga, Jungle, Birch forest, Beach.
  2. Sunflower plains, Savanna, Dark forest, Bamboo jungle.
  3. Swamp, River, Ocean, Deep ocean.
  4. Snowy taiga, Snowy slopes, Snowy plains, Snowy beach.
  5. Warm ocean, Lukewarm ocean, Frozen ocean, Cold ocean.
  6. Old growth spruce taiga, Old growth pine taiga, Old growth birch forest, Flower forest.
  7. Warped forest, Nether wastes, Crimson forest, Basalt delta.
  8. Wooded badlands, Mushroom fields, Frozen river, Frozen peaks.
  9. Stony peaks, Lush caves, Jagged peaks, Ice spikes.
  10. The end, Soul sand valley, Meadow, Grove, Badlands.

Area settings

By entering the command /plot and clicking on your desired area, the following options are displayed:

  1. Teleport to area.
  2. Set area home.
  3. Settings.
  4. Friends.
  5. Enemies.
  6. Disconnect area.
  7. Delete area.

Teleport to an area and set an area home

When an area gets a new owner, pressing the teleport button will always teleport you to the edge of that area.

To change the place where you are teleported, stand in that place and press Set area home.

Settings

This functionality is temporary intended only for the Operator and the Server Owner.

Friends and Enemies

By entering the command /plot and clicking on Friends, you can add another player to your area (the Add Friend button). This way, that player will be able to act in your area as if it were their own personal area.

Currently, there is no way to teleport a friend to the area where they are added.

It is similar with adding enemies. Only in this case, you press not Friends, but Enemies. And then Add Enemy. All enemies in the area will not be able to enter your area and, of course, will not be able to do anything there.

Disconnect Area

Clicking this button separates your area from another, previously connected area.

Delete Area

Clicking this option makes that area free and removes all structures in it (without possibility to recover it).